GlossarySocial media

What is social media?

Social media is the set of internet platforms where users create profiles, publish content, and engage with the content other users publish. The platform is the venue, the audience is the publisher, and the line that separates social media from the older media (television, radio, newspapers) is whether the people watching can also post back.

What is social media?

Social media is the category of internet platform built around the user-as-publisher model. The platform supplies the venue (the feed, the inbox, the profile pages, the recommendation system, the moderation rules), and the audience supplies the content (the posts, the videos, the photos, the comments, the replies). Everything that follows from social media as a working medium follows from that underlying inversion: the audience makes the content the platform sells advertising against.

Britannica's working definition, in its social media entry, is “a form of mass media communications on the Internet through which users share information, ideas, personal messages, and other content”. Wikipedia's version in its social media entry is “new media technologies that facilitate the creation, sharing and aggregation of content amongst virtual communities and networks”. Both definitions put the same thing at the centre: the user-generated content and the network that surfaces it.

The category is now the dominant medium on the open internet. DataReportal's April 2026 global social media report shows 5.79 billion user identities, roughly two-thirds of the world's population, spending an average of 18 hours and 36 minutes a week on the platforms across all of them combined. Year-on-year, 294 million new identities joined in the last 12 months, an annualised 5.4 per cent rate, or about 9.3 new users every second. Social media has moved from a category to infrastructure, and the share of the world's media consumption that runs through it has grown for every year since the late 2000s.

What makes a platform social media

Not every internet service is social media, and the line between social media and the rest of the internet is sharper than the casual usage of the phrase suggests. Four working traits are present on almost every platform people call social media and absent on most platforms they do not.

User profiles

The platform gives every user some kind of public or semi-public profile. A handle, a display name, a profile picture, a bio, a follower or friend list. The profile is what makes one user identifiable to the others, and it is what turns a feed into a network rather than a content firehose. Email and the web in general do not have this; social media platforms always do.

User-generated content

The platform's main content output is produced by the users rather than by the platform itself. Twitter does not write the tweets; Instagram does not take the photos; TikTok does not film the videos. The platform's job is to host the content, surface it, and moderate it, not to produce it. Streaming services (Netflix, Disney Plus) and most news sites are the opposite shape and are not social media.

Networked interaction

The users can interact with each other and with each other's content: follow, friend, message, reply, comment, share, react. The interactions themselves are part of the platform's content and part of its data, and the interactions are what makes the platform a network rather than a stack of personal pages.

A feed or surfacing system

The platform has some mechanism (a chronological feed, an algorithmic feed, a discovery tab, a recommendation system, a friend list ordering) that decides which content each user sees first. The feed is what makes the platform scale past a small group of mutually subscribed users, and it is the place the modern social platform's algorithm does most of its work.

The line against email, websites, and streaming

Email has profiles and networked interaction but no public feed and almost no user-generated public content. The open web has user-generated content and (sometimes) interaction but rarely a single connected network of profiles. Streaming services have profiles and feeds but the content is professionally produced. Social media is the category where all four traits show up at once.

The six types of social media

Most working classifications of social media land on six broad categories, with most modern platforms sitting across two or three of them rather than inside one cleanly. The working version is below.

Social networking

Facebook, LinkedIn, the original Friendster and MySpace. The unit of value is the connection between profiles. Users add friends, follow accounts, build out a connection graph, and the feed surfaces content from inside the network. This is the original shape of social media from the late 1990s and 2000s, and it is still the model Facebook and LinkedIn run on in 2026 even though the feed has become much more algorithmically curated than the underlying friend graph.

Microblogging

X (formerly Twitter), Threads, Bluesky, Mastodon. The unit of value is a short text post, with comments and replies threaded underneath. The category prioritises text and discussion over media, and the audience tends to skew older, more news-engaged, and more interested in real-time conversation than the photo and video platforms.

Photo and video sharing

Instagram, TikTok, YouTube, Pinterest, Snapchat. The unit of value is the piece of media, with captions and comments as a layer underneath. This is the dominant category by user time and ad revenue in 2026; short-form vertical video on TikTok, Reels, and Shorts in particular has taken share from every other social media category since 2020.

Messaging

WhatsApp, Messenger, Telegram, iMessage, Signal, WeChat. The unit of value is the one-on-one or small-group conversation. Messaging is technically social media (user profiles, user-generated content, networked interaction) and is usually counted alongside the feed-based platforms in global usage statistics; the user behaviour is closer to text messaging than to broadcast posting, and the audiences are larger than most of the feed platforms.

Community and forum platforms

Reddit, Discord, Substack chat, Geneva, niche forums. The unit of value is the group rather than the individual: users join a subreddit, a Discord server, a Substack community, and the interaction happens inside the group. This is the layer where modern community-led brands and creator businesses run their dense-engagement work; the feed platforms are the public surface, the community platforms are the private interior.

Review and content aggregation

TripAdvisor, Yelp, Google Reviews, Goodreads, Letterboxd, IMDb user reviews, App Store reviews. The unit of value is the user-submitted rating or recommendation, aggregated into a public score the rest of the audience consumes. The category is often left out of the headline social media discussion but produces some of the highest-trust user-generated content on the internet, especially for local-business and product decisions.

The platform landscape in 2026

The global usage rankings have been remarkably stable since 2022. DataReportal's April 2026 numbers (above) put the top five by advertising reach as YouTube, Facebook, TikTok, Instagram, and LinkedIn, with WhatsApp and Messenger sitting alongside them on the messaging side. The working state of each platform is below.

YouTube (2.65 billion users)

The largest social media platform in the world by advertising reach. Built around long-form video; expanded into short-form through Shorts in 2021, into live through livestreams, and into music through YouTube Music. The platform with the highest ad revenue per user across the major social platforms, and the only one with a substantial creator-payout system that has produced full-time-income careers at scale.

Facebook (2.39 billion users)

The original mass-market social network, still the largest by daily active users in most countries. The audience has aged (the 35-65 plus band is the core), the feed is mostly algorithmically surfaced rather than friend-led, and the platform is now used as much for groups, marketplace, and messaging as for the news feed itself. Organic reach for brand pages sits at 1 to 4 per cent of the follower base in 2026.

TikTok (2.21 billion users)

The platform that defined the modern short-form video era. Vertical, sound-on, algorithmically surfaced to non-followers by default, with the For You page as the canonical algorithmic feed every other platform tried to copy. The fastest-growing major platform between 2018 and 2022; growth has flattened since 2024 as the format has saturated and as regulatory pressure (the US TikTok divestment process, restrictions in India and elsewhere) has reshaped its position.

Instagram (1.99 billion users)

Meta's photo and short-form-video platform, originally a square-grid photo app and now a Reels-led feed with the original grid as a secondary surface. The working organic-reach format on Instagram in 2026 is Reels; grid posts and Stories continue to exist but produce far less reach. Stories remain the platform's most-used direct-to-followers format.

LinkedIn (1.43 billion users)

The professional and B2B social network. The smallest of the global top five but the highest-value per user for B2B audiences, the only major platform where a 1,000-word written post still produces meaningful reach, and the home of the working B2B creator economy. LinkedIn's audience skew (older, professional, decision-maker) makes it the right platform for the brands the others underweight.

X (formerly Twitter)

Microblogging at scale. Audience has compressed since 2022 under the ownership and product changes that followed the Musk acquisition; remains a meaningful platform for news, real-time commentary, and certain creator and developer communities, and a much smaller one for general-market brand work than it was in 2018.

Pinterest, Snapchat, Threads, Bluesky, Reddit, Discord

The second tier of working platforms in 2026. Each one matters for specific audiences and specific brand jobs (Pinterest for evergreen visual SEO, Snapchat for under-25, Threads and Bluesky as Twitter alternatives, Reddit and Discord as community platforms), and a working multi-platform strategy in 2026 usually picks two or three of them on purpose rather than trying to be present on all of them.

The history, from SixDegrees to TikTok

Social media as a recognisable category is younger than most of the people using it. The timeline below covers the platforms that mattered to the development of the modern shape of the medium.

  1. 1997, SixDegrees.com. The first recognisably social-media platform. User profiles, friend lists, the ability to message inside the network. Shut down in 2001 but established the template everything that followed borrowed from.
  2. 2002 to 2003, Friendster and MySpace. The first social networks to reach mass-market scale. Friendster peaked at over 100 million users; MySpace became the largest social network in the world in 2006 before being overtaken by Facebook. MySpace also established the customisable-profile and music-led shape that influenced platforms for years afterward.
  3. 2004, Facebook. Launched at Harvard, opened to other universities, opened to the wider public in 2006, and grew into the largest social network in the world by 2008. The algorithmic news feed (launched in 2006, controversially) set the template every later platform copied. Bought Instagram in 2012 and WhatsApp in 2014, consolidating most of the modern social-media advertising market under one company.
  4. 2005 to 2006, YouTube and Twitter. YouTube launched in 2005 and was bought by Google in 2006; Twitter launched in 2006 and made microblogging the shape of public conversation for the next decade. Both platforms remain part of the global top tier in 2026.
  5. 2009 to 2011, the mobile-first wave. WhatsApp (2009), Instagram (2010), and Snapchat (2011) all launched within the same two-year window and all three were mobile-first from the start. The shift from desktop-and-web social media to phone-and-app social media dates to this period, and the platforms that did not make the transition (most of the older networks) did not survive it.
  6. 2012 to 2016, the consolidation. Facebook bought Instagram (2012) and WhatsApp (2014); X bought Vine (2012); LinkedIn was bought by Microsoft (2016). Most of the platforms that had been independent in 2010 had been acquired or had failed by 2016, and the global landscape consolidated to the small handful of companies that still run most of it in 2026.
  7. 2016 to 2018, TikTok. ByteDance launched Douyin in China in 2016 and TikTok internationally in 2017, then merged TikTok with Musical.ly in 2018. The For You algorithm produced the first non-follower-led mass social platform, and the shape of TikTok's algorithm forced every other platform to rebuild around short-form vertical video through the 2020s.
  8. 2020 to 2026, the short-form era and the rest. Reels launched in 2019 to 2020, Shorts in 2021, and the platforms have spent the years since pushing their short-form products to the centre of the user experience. The independent challengers (Mastodon, Bluesky, Threads, Discord, Substack) have grown to meaningful size without displacing the major platforms, and the global category has reached the 5.79 billion user mark DataReportal reports for April 2026.

How social media is actually used

Social media has stopped being a single use case and is now a stack of overlapping ones. Most users move between several of the patterns below across a single day, and most platforms now design for several at once.

Personal connection

The original use case. Staying in touch with friends and family, sharing milestones (births, weddings, moves), keeping up with people the user does not see in person. WhatsApp and Messenger carry most of this in 2026; Facebook still carries the older-audience version of it through groups and event sharing.

Entertainment and news consumption

The dominant use case by time spent. TikTok, Reels, YouTube, X, and Reddit all serve as both entertainment platforms and news platforms for most of their audiences, with the line between the two blurred by short-form video that does both at once. Most under-30 users in 2026 get more of their news from social media than from any traditional news outlet.

Identity and self-expression

The platform-as-stage use case. Instagram, TikTok, BeReal, and the newer photo dump and finsta patterns are about presenting a curated or anti-curated version of the user's life. The performance of identity is part of why the platforms grew and part of why the mental-health debate around them runs the way it does.

Creator and business work

Social media as a job. Around 50 to 200 million people globally make some or all of their income from social media (depending on how the count is drawn), through ad revenue shares (YouTube, TikTok creator fund), brand deals, affiliate links, paid memberships, and direct sales to followers. The creator economy is the working name for this side of social media and is one of the largest single shifts since 2015.

Brand and marketing work

Companies using social media to reach audiences, build awareness, and drive sales. Organic publishing, paid advertising, influencer collaborations, social-driven customer service. Social media advertising was a 200-billion-dollar global industry by 2024 and has continued to grow since.

Community and shared interest

Reddit, Discord, Facebook groups, Substack chat, niche fandoms. People connecting around a shared interest, hobby, fandom, or profession rather than around a personal connection. The community-platform side of social media has grown steadily as the feed-platform side has become more saturated and algorithmically opaque.

The major shifts since 2020

The shape of social media has changed more in the six years since 2020 than in any equivalent stretch since the late 2000s. The five biggest shifts are below.

  1. Short-form video became the dominant format. TikTok's growth forced Reels (2019), Shorts (2021), and the other major platforms to rebuild around vertical short-form video. The grid feed, the static photo, and the long text post have all lost share to the 15-to-60 second video.
  2. The algorithm replaced the friend list. Through the 2010s the feed was mostly chronological and ordered by who the user followed; through the 2020s the feed has become mostly algorithmic and ordered by what the platform predicts the user will engage with. The For You model is now the default rather than the exception, and the share of the feed coming from accounts the user actually follows has dropped sharply across every major platform.
  3. The creator economy turned professional. Full-time-income creator businesses, agency representation, the rise of subscription platforms (Patreon, Substack, OnlyFans), the LinkedIn creator economy on the B2B side. The shift from social-media-as-hobby to social-media-as-career is the single biggest economic change inside the category since 2020.
  4. AI moved from the back end to the front. Algorithmic recommendation was always machine learning; since 2023, generative AI has moved into the visible surface as well. AI-generated captions, AI-generated images, AI-edited video, AI-summarised feeds, AI chatbots inside the messaging products. The line between content created by a person and content generated by a model has blurred enough that most platforms have started labelling AI-generated content explicitly.
  5. Regulatory pressure caught up. The EU's Digital Services Act (2024), the UK's Online Safety Act (2023), the US TikTok divestment process, Australia's under-16 social media ban (2024 to 2025), age verification rules in multiple jurisdictions. The unregulated growth period of the 2010s has ended, and the major platforms now operate under a substantially more complicated rules-and-compliance regime than they did five years ago.

Common misconceptions about social media

  1. That social media is a single thing. The category covers six major types of platform, dozens of working products, and use cases ranging from one-on-one messaging to broadcast video to community forums. Talking about social media as if it were one unified medium is the same mistake as talking about television and a phone call as if they were the same thing.
  2. That young people have stopped using it. The pattern most reports describe is younger audiences shifting between platforms, not leaving the category. The time-spent number for under-25 audiences in 2026 is higher than the overall average, not lower; the platforms that share is concentrated on (TikTok, Snapchat, YouTube, Discord) are different from the platforms older audiences use, and that platform shift gets reported as a category exit when it is not one.
  3. That organic reach is dead. Organic reach on Facebook page posts has fallen below 2 per cent and on Instagram feed posts is in the 2 to 4 per cent range; it has not collapsed across the whole category. TikTok, Reels, YouTube Shorts, and LinkedIn continue to push organic content to non-followers in ways that produce reach numbers a 2015 marketer would have found astonishing. Organic reach on the legacy surfaces is hard; organic reach on the working ones is not.
  4. That every brand has to be on every platform. The brands that perform best on social are usually deliberately present on two or three platforms rather than thinly spread across six. The right choice depends on where the audience is and what the brand has to say; being on a platform the brand cannot service properly is worse than not being on it at all.
  5. That algorithms can be tricked. Most platform-hacking advice (the right hashtag count, the right post time, the secret engagement trick) has a half-life of about three months before the algorithm changes again. The brands and creators that grow consistently on social media in 2026 are doing so on the back of the content itself, not the tricks layered on top.
  6. That follower count is the same as audience. A 100,000-follower Instagram account is not an audience of 100,000; it is a follower base from which the algorithm shows each post to between 2 and 40 per cent on average, and from which engagement comes from a much smaller core of active followers. Reach, engagement rate, and community size are the meaningful measures of audience; follower count is the marketing number.

For the surrounding context this entry sits inside, the organic marketing entry covers the unpaid side of social media work, the algorithm entry covers the system every modern social platform runs its feed on, the community entry covers the dense-engagement layer that sits underneath the wider social presence, and the brand awareness entry covers the most common outcome social media is used to produce on the marketing side.

The matching tools on this site cover the planning and measurement side of social media work. The social media strategy template is the framework most teams use to map content pillars and post types across the platforms that matter, the engagement rate calculator benchmarks the audience response against the working platform medians, and the social media audit template is the quarterly framework for the wider review of a brand's presence across the platforms it is on.

Social media FAQ

What is social media?

Social media is the set of internet platforms (apps and websites) where users create profiles, post content, and engage with the content other users post. The core idea is that the platform is the venue and the users are the publishers, which is the line that separates social media from the older one-way media (television, radio, newspapers) and from the early internet (websites that did not let the audience post back). DataReportal's April 2026 numbers put global social media usage at 5.79 billion user identities, around two-thirds of the world's population, spending an average of 18 hours and 36 minutes a week on the platforms.

What is the difference between social media and the internet?

The internet is the underlying network of connected computers; social media is one category of services that runs on top of it, the way email, online shopping, streaming video, and online banking are other categories. The thing that makes a service social media rather than just an internet service is the user-as-publisher model: the audience can post, reply, share, and react, and the platform's main job is hosting those interactions. A news site you can only read is the internet but not social media; a TikTok feed you can both watch and post into is both.

What are the main types of social media?

Six broad categories cover almost every platform. Social networking (Facebook, LinkedIn), where the unit of value is the connection between profiles. Microblogging (X, Threads, Bluesky, Mastodon), where the unit of value is a short text post. Photo and video sharing (Instagram, TikTok, YouTube, Pinterest, Snapchat), where the unit of value is the piece of media. Messaging (WhatsApp, Messenger, Telegram, iMessage), where the unit of value is the conversation. Community and forum platforms (Reddit, Discord, Substack chat, Geneva), where the unit of value is the group rather than the individual. And review and content aggregation (TripAdvisor, Yelp, Goodreads, Letterboxd), where the unit of value is the user-submitted rating or recommendation. Most working platforms in 2026 sit across two or three categories at once rather than fitting neatly into one.

Which are the biggest social media platforms in 2026?

DataReportal's April 2026 figures rank YouTube first by advertising reach at 2.65 billion users, Facebook second at 2.39 billion, TikTok third at 2.21 billion, Instagram fourth at 1.99 billion, and LinkedIn fifth at 1.43 billion. WhatsApp and Messenger, which are messaging-led rather than feed-led, both sit in the same billion-plus range and are usually counted next to the main feeds when working out the global picture. The platforms below the top five (X, Snapchat, Pinterest, Threads, Bluesky, Reddit, Discord, Mastodon) all matter for specific audiences but do not have the same global reach.

When did social media start?

SixDegrees.com, launched in 1997, is the platform most histories of social media point to as the first social networking site, the place the recognisable user-profile-plus-friend-list model first appeared. Friendster followed in 2002, MySpace in 2003, Facebook in 2004 (then a Harvard-only site, then college-only, then open), YouTube in 2005, Twitter in 2006, WhatsApp in 2009, Instagram in 2010, Snapchat in 2011, and TikTok in 2016 (as Douyin in China in 2016, internationally in 2017, then merged with Musical.ly in 2018). The platforms that survive longer than five or six years tend to do so by either becoming infrastructure (Facebook, WhatsApp) or by reinventing the format the rest of the industry was using (TikTok).

How much time do people spend on social media?

DataReportal's April 2026 data puts the average social media user at 18 hours and 36 minutes per week across all platforms combined, which works out to about two hours 40 minutes a day, or roughly the equivalent of a full waking day each week. The number varies sharply by country (higher in Brazil, the Philippines, and South Africa, lower in Japan and Germany) and by age (highest among 16 to 24 year olds, lowest among 55 plus). The 18-hour figure has been remarkably stable since around 2022, after a steep climb through the late 2010s; the shift since 2022 has been less about total time and more about which platforms and formats that time gets spent on, with short-form video taking share from the older feed formats.

EziBreezy GlossaryMore terms
Keep Learning
  1. No. 01Glossary

    Organic marketing

    Organic marketing is marketing that earns attention without paying the platform to surface the content: organic social media posts, SEO-ranked blog content, newsletters, podcasts, word-of-mouth, and community-led referrals. It is the opposite of paid marketing (ads, sponsored posts, boosted content), and on social media in 2026 it works mainly on TikTok, Instagram Reels, YouTube Shorts, and LinkedIn, where the algorithms still surface content to non-followers without an ad spend.

  2. No. 02Glossary

    Social media algorithm

    A social media algorithm is a ranking and recommendation system that uses signals from people, posts, accounts, and context to decide which content appears for each user and in what order.

  3. No. 03Glossary

    Community

    A community is a group of people who share an interest, a fandom, or a purpose and who talk to each other (not just to the brand or the creator) inside a shared channel: a Discord server, a Slack workspace, a Geneva or Circle group, a Substack chat, a subreddit, a Facebook group, or the comments under a recurring set of posts. What turns a follower list into a community is the member-to-member conversation; the difference between an audience and a community is whether the people inside it know each other or just know you.

  4. No. 04Glossary

    Brand awareness

    Brand awareness is the share of your target audience who can recall or recognise your brand, measured through surveys and behavioural signals like branded search, direct traffic, social mentions, and reach.

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